At 14 years old, Maxim Harris became a young entrepreneur by turning a school project into the RagePAD, an accessory for gamers that becomes a safe target for game rage. The product has already surpassed a thousand units in 46 states and donates 20% of the profit to St. Jude Children’s Hospital.
The idea was born from a gesture every player recognizes: the hand that hits the table when the game goes wrong. Instead of breaking the controller or punching the desk, Maxim Harris imagined an object designed to take the hit instead of the equipment. From this spark came the RagePAD, an accessory for gamers that turns video game frustration into a harmless punch.
According to IPS News, the RagePAD has already sold its thousandth unit and has been shipped to 46 American states, 8 countries, and 3 continents. The company donates at least 20% of the profit to St. Jude, with a donation counter displayed live on the website itself. What was a classroom project became one of the most curious young brands in the accessory market.
Who is Maxim Harris and how the RagePAD came about
Maxim Harris is a teenager from Valley Cottage, in the state of New York.
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At 14 years old, he already has something on his resume that many adults do not: his own registered brand.
It all started with a school assignment that asked the student to invent a product from scratch.
The assignment required estimating production costs, defining the audience, and creating a marketing plan.
Maxim Harris took the exercise seriously and decided to solve an annoyance he himself felt while gaming.
The spark was realizing that the market lacked an accessory for gamers designed solely to safely release anger.
That’s how the young entrepreneur traded a school grade for a real business.
What is the RagePAD and how it works
Essentially, the RagePAD is a desk impact pad, made to take punches and slaps.
The function is simple: to give the player a target that absorbs the impact without hurting the hand or destroying the equipment.
The product has a removable microfiber cover, non-slip base, and an internal core resistant to repeated impacts.
This core is the heart of the accessory for gamers, as it needs to withstand intense use without sinking.
Before reaching the final shape, Maxim Harris tested dozens of materials, from TPU matrices to gel and foam inserts.
The balance sought was between comfort, durability, and low noise at the moment of impact.
The result is an object that reduces noise and protects the desk, the controller, and the rest of the setup.
RagePAD and RagePAD+: the two models and how much they cost
The line did not stop at just one product.
The entry-level model, the RagePAD, is sold for $12.99, roughly 70 reais in direct conversion.
The RagePAD+ is the enhanced version, with vibration sensors and customizable sound effects, for $19.99.
In practice, the RagePAD+ turns venting into almost a game, reacting to the force of the hit.
This division between basic and premium is a classic move from someone who understands sales, rare in a young entrepreneur.
Having two prices broadens the audience, from the casual gamer to those who want the complete toy.
It’s the kind of decision that usually comes from a product team, not an elementary school student.
From class assignment to sales in 46 states
The leap from notebook to market was quick.
According to the launch statement distributed by EIN Presswire, Maxim Harris’s school project turned into a shelf-ready product.
After going viral in 2025, the RagePAD went from hundreds to the thousandth unit sold.
Distribution reached 46 states in the United States, as well as 8 countries and 3 continents.
For 2026, the announced plan is international expansion and new products under the same brand.
Turning a gamer accessory born from homework into a global operation is the central twist of the story.
And the driving force behind it all remains a young entrepreneur who hasn’t even finished high school.
The 20% for St. Jude: the business with an embedded cause
The RagePAD doesn’t just sell stress relief, it also sells a social promise.
Maxim Harris donates at least 20% of the profit to St. Jude, an American pediatric research hospital.
In 2025, the transfer to St. Jude and other child-focused institutions exceeded 2 thousand dollars.
To ensure transparency, the site displays a live-updated donation counter for St. Jude.
This design brings RagePAD closer to a generation of brands that are born with a cause in their DNA.
Tying the product to a fixed donation helps with sales and builds loyalty with customers who like to buy with purpose.
For a young entrepreneur, it’s also an early lesson that business and impact can go hand in hand.
Youth Entrepreneurship: What the Case Teaches
Maxim Harris’s journey is an exception, but it points to a larger movement.
Schools have been using product creation projects to teach finance, marketing, and problem-solving in practice.
This type of task forces the student to think about cost, audience, and price, exactly what Maxim did.
The gaming market helps: it’s a sector that moves hundreds of billions of dollars per year worldwide.
Creating an accessory for gamers in such a large niche gives the young person a huge audience to target.
The case shows that youth entrepreneurship is no longer child’s play and can become a brand with a business registration and logistics.
More than money, such projects give teenagers a real understanding of how a company operates.
What the RagePAD Case Shows
The story combines ingredients that the public loves: youth, a round number, and an unusual product.
It proves that a good simple idea, well executed, can scale quickly in the age of networks.
But it’s worth keeping your feet on the ground when measuring the size of the achievement.
A thousand units is a nice symbolic milestone, but it’s still small compared to established peripheral brands.
The sales and donation numbers come from the company itself and publicity, without independent auditing here.
And donating 20% of the profit is not the same as donating 20% of the revenue, since profit is what’s left at the end.
Even so, few cases summarize so well how a gaming accessory can be born from a simple school project.
From Valley Cottage to 3 continents, RagePAD shows that age is not a barrier to creating and selling.
And you, would you pay to have a RagePAD instead of taking out your anger on the controller itself? Comment here if you know any young entrepreneur who, like Maxim Harris, turned a business from a simple idea.
